Online football manager
The job is yours.
Take a Division 4 seat in a pyramid already playing. Other managers, the same table, the same auction. Kick-offs sit on the London clock. A season is one real week. Saved to your account, not this browser.
Free. Google, X or email. You can start mid-season — a live seat, not a wait until August.
Numbered divisions, twenty a table. Extra rungs open as the pyramid fills. 3 cups (GM Cup, League Cup, Football Trophy) · 3 up, 3 down
- 20
- clubs a division
- 3
- knockout cups
- 19
- league games in one real week
- 3
- go up — and the same go down

One shared pyramid
Numbered divisions — Division 1, Division 2, Division 3, Division 4 today, and more underneath as managers join. Twenty clubs in each, 3 go up, 3 go down. You take a Division 4 seat in the same world as every other gaffer. Bot clubs fill the rest until someone takes the keys.

Name the eleven
7 shapes, mentality, pressing, set pieces, captain and vice. Best eleven or Fit eleven fills the shirts. A separate plan for a cup night. If someone is injured or banned before kick-off, cover is promoted so you are not left a man short.

Watch, or skip to the report
Kick-offs sit on the London clock. Commentary first — newest at the top. The 2D board only comes in for goals, close shots, cards and VAR. Skip to full time whenever you want. xG, ratings and the write-up stay.
Drag to turn · tap a stand
Grow the ground
Turn the bowl. Expand stands, add roofs, floodlights follow the level. Shop, fan zone, social club, parking and museum pay on the gate. Training, academy and physio sit behind it — each wears with use. Every outer-ground upgrade shows the estimated take before you spend.

The squad is the job
Senior shirts, an academy of lads you bring in yourself (2 a season, more on premium), contract talks, dressing-room conversations, and a physio room that can top up fitness. The office ticks what you have not done.
- Training
- Groups with their own focus and intensity. One session a calendar day. Younger lads handle a harder load; older ones empty faster. Unassigned players rest. A better ground and coach mean more XP.
- The market
- You cannot buy a player off another club in private. An accepted offer opens a 12-hour public auction. Set a hidden max — that money is reserved so you cannot bid on everyone and go red. Free agents sign for a few weeks' wages, not a transfer fee. Scouts file a range, not an exact number.
- The books
- Wages, tickets, the association grant, shirt sponsors, prize money. You cannot spend yourself into a hole — fees and new wages are blocked if the week would not stand it. Ticket price changes how many actually walk in. The board want a league place and a supporter count.
- The dugout
- A board for signed-in managers. Posts show your club name. Transfers, tactics, a natter after the whistle. Kit and badge are yours to design — ten shirt cuts, six badge shapes.
How you start
01
Sign in
Google, X or email. The club lives on that account so you can pick it up on another phone.
02
Name the club
You take a live Division 4 seat. Kit, name, the keys. The pyramid is already playing — you do not wait until August.
03
Pick the eleven
Set a shape, train, talk to the dressing room. Plan a cup night if you want.
04
Kick-off
Matches go at the printed UK time. Watch yours, then run the books, the ground and the market.
Division 4 is waiting.
A live seat, a crowd to grow, and a board that wants both the league place and the supporters.